Though I can only speak for half of the teams as we had two simultaneous rooms running, there wasn't a single group that fell victim to our trap that punishes teams for not communicating and working together. I'll admit that I didn't expect it.
We will always focus on giving our players the reason why they’re locked in a room. If the story could make sense without the players being locked in, we’re scrapping it.
Before we dive in, I want to say that we're incredibly humbled by the response we've gotten and the fact that these are genuinely the top questions we get on a daily basis helps us to keep creating and doing what we do.